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    Plants vs Zombies Penny's Pursuit Information Thread: Stamen Alive

    Plants vs Zombies Penny's Pursuit Information Thread: Stamen Alive


    Penny's Pursuit Information Thread: Stamen Alive

    Posted: 03 Feb 2021 09:32 AM PST

    Welcome back to another Penny's Pursuit Information Thread. This is to catalog the levels and their objectives. The difficulties are separated with "/" and it is assumed that all levels have Imps, regular zombies, Conehead zombies, Buckethead zombies, Brickhead zombies and their equivalents (If not, it will be mentioned). This will be updated as I defeat more levels.

    Featured Plants: Witch Hazel

    Available Perks: Mine Launcher, Bass Blast, Poison Zombies, Boost Tile, Score Boost, Sun Break, Boss Buster

    [Level 1]

    Area: Penny's Pursuit Stage

    Sun Amount: This is a Special Delivery level, so there is no sun.

    Plants: Hot Date (4), Split Pea (8+), Apple Mortar (2). These numbers are estimates.

    Zombies: Roman Shield Zombie, Parasol Zombie, Imp Dragon Zombie, Lost Pilot Zombie (3rd column), Gladiator Gargantaur, Pharaoh Zombie

    Lawn Features:

    1 Chili: There are 6 Flame Tiles on C4R1, C4R3, C4R5, C6R1, C6R3, and C6R5

    2 Chili: There are 6 Flame Tiles on C4R3, C5R1, C5R5, C6R3, C7R1, and C7R5

    3 Chili: There are 6 Flame Tiles on C5R1, C5R3, C5R5, C7R1, C7R3, and C7R5

    Main Objective: Build a defense and survive for 2 waves

    Optional Objective: Protect 3 Red Stingers, which are on C5R1, C5R3, C5R5 / Protect 3 Red Stingers, which are on C5R3, C6R1, C6R5 & Get 500,000 points / Protect 3 Red Stingers, which are on C6R1, C6R3, C6R5 & Get 500,000 points

    Prize: 600 Coins / 5 Seed Packets / 4 Gems

    [Level 2]

    Area: Lost City

    Sun Amount: 1200 / 1000 / 750

    Plants: Banned plants include: plants that make sun, Iceberg Lettuce, Melon-pult, Blover, Puff-shroom, Stallia, all mints, and world specific plants.

    Zombies: Parasol Zombie, Relic Hunter Zombie, Cardio Zombie, Lost Pilot Zombie (5th column), Turquoise Skull Zombie, Roman Shield Zombie, Bug Zombie, Imp Porter

    Lawn Features: There are 4 Gold Tiles on C5R1, C5R5, C7R2, and C7R4

    Main Objective: Set up a defense and survive for 3 minutes

    Optional Objective: Defeat the Cardio Zombie 1 time & Protect 1 Sweet Potato, which is on C5R3 / Defeat the Cardio Zombie 2 times & Protect 1 Sweet Potato, which is on C5R3 / ??

    Prize: 800 Coins / 4 Gems / 10 Seed Packets

    [Level 3]

    Area: Dark Ages

    Sun Amount: 2200 / 2000 / 1750

    Plants: Banned plants include: plants that make sun and world specific plants

    Zombies: Healer Zombie, Weasel Hoarder Zombie, Roman Shield Zombie, Glitter Zombie

    Lawn Features: There are 5 graves all on column 9. Graves, some with sun, will spawn in columns 6-8 throughout the level

    Main Objective: Set up a defense and survive for 1.5 minutes

    Optional Objective: Get 750,000 points / Get 2,500,000 points / Get 20,000,000 points

    Prize: 1000 Coins / 5 Seed Packets / 4 Gems

    [Level 4]

    Area: Wild West

    Sun Amount: 175 / 125 / 75

    Plants: All plants can be picked, except for world specific plants

    Zombies: Swashbuckler Zombie, Healer Zombie, Barrel Roller Zombie. In the hardest difficulty, there are Chicken Wrangler Zombie, Gargantaur,

    Lawn Features: There are 3 minecarts that span C1R1-R2 C1R4-R5 C5R1-R5

    Main Objective: Build a defense and survive for 1 wave.

    Optional Objective: Protect a Coconut Cannon, which is on C3R3 / Protect a Coconut Cannon, which is on the minecart that spans C5R1-R5 & Don't have more than 19 plants / Protect a Coconut Cannon, which is on C6R3 & Don't have more than 12 plants

    Prize: 1200 Coins / 4 Gems / 15 Seed Packets

    [Level 5]

    Area: Penny's Pursuit Stage

    Sun Amount: 175 / 125 / 75

    Plants: All plants can be picked, except for world specific plants

    Zombies: Imp Cannon, Newspaper Zombie (8th column/7th column/??), Disco-tron 3000, Balloon Zombie, Chicken Wrangler Zombie in Hamster Ball, Healer Zombie

    Lawn Features: None

    Main Objective: Build a defense and survive for 2 minutes

    Optional Objective: Get 500,000 points / Get 750,000 points & Poison 30 zombies / ??

    Prize: 1500 Coins / 10 Seed Packets / 4 Gems

    [Zomboss Level]

    Area: Penny's Pursuit Stage

    Sun Amount: 2325 / 2175 / 1875

    Plants: Witch Hazel is pre-picked for you. Other then this, all other plants can be picked, except for world specific plants

    Zombies: Dr. Zomboss uses the Zombot Aerostatic Gondola, which means all zombies from Lost City will appear here. Along with them, there is also Zcorpion Zombie

    Lawn Features: Mold covers columns 7, 8, and 9. There are Flame Tiles on C9R2, C9R3, and C9R4

    1 Chili: There are 6 Gold Tiles on C1R2, C1R3, C1R4, C2R2, C2R3, and C2R4

    2 Chili: There are 5 Gold Tiles on C1R3, C2R2, C2R4, C3R1, and C3R5

    3 Chili: There are 5 Gold Tiles on C4R3, C5R2, C5R3, C5R4, and C6R3

    Main Objective: Deplete Dr. Zomboss of 3 / 5 / 7 health bars

    submitted by /u/Yang_Wright
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    Name a more iconic duo. I'll wait.

    Posted: 04 Feb 2021 01:51 AM PST

    Like I need any other plants

    Posted: 03 Feb 2021 07:57 PM PST

    He can not hold it anymore ✊��

    Posted: 03 Feb 2021 11:20 PM PST

    MUSHROOMS!

    Posted: 03 Feb 2021 11:18 PM PST

    What zombie is this?

    Posted: 04 Feb 2021 12:04 AM PST

    Here’s a sneak peak of a revamped, cleaner evolution tree for me and my friend’s PvZ x Pokémon crossover!Peashooter’s was so large that he had to get one just for himself...

    Posted: 03 Feb 2021 10:27 AM PST

    Cursed mushroom zombie

    Posted: 04 Feb 2021 01:21 AM PST

    has humanity gone too far

    Posted: 03 Feb 2021 11:25 AM PST

    Reed

    Posted: 04 Feb 2021 02:15 AM PST

    STUPID

    Posted: 03 Feb 2021 07:40 PM PST

    Posting clickbait thumbnails in a wallnutshell week1(i made it by myself)

    Posted: 03 Feb 2021 08:42 PM PST

    True story for me

    Posted: 03 Feb 2021 02:01 PM PST

    Posting clickbait PvZ thumbnails every day until I can’t find anymore day 68

    Posted: 03 Feb 2021 10:56 PM PST

    Try To Use Fume-Shroom In Big Wave Beach - Day 20, It Shreds Through Crowds Of Zombies!

    Posted: 03 Feb 2021 08:28 PM PST

    My Favorite Plants with Zombies!: Octo Zombie!

    Posted: 03 Feb 2021 04:28 PM PST

    Another week, another episode but this time it's Zombies! Did they finally get to Stephen's succulent brain? Well, not quite. Our master of mysterious design wanted a change so here we go with Octo Zombies as this week's... "favorite". Enjoy!

    Octo Zombie

    As a designer making levels, I wear two hats, like playing chess against yourself. I'm the player, in which case I hate seeing those wretched Octo Zombies show up, but I'm also the level creator, whose job is to throw zombies at the player in furtherance of the greater goal of feasting on the player's tender, juice-filled brains. Few zombies make that brain-feasting a reality faster than Octo Zombie. He's the best!

    In the grand scheme of things, plants are ranged while zombies are melee; zombies tend to do their damage up close. Octo Zombie is one of the exceptions, turning the plant strategy of hanging back and delivering damage at a distance back against the plants --that is to say, the player (owner of the aforementioned brains that would go splendidly with a light, sparkling drink).

    Worse still, from the delicious-brained player's point of view, Octo's attacks don't simply destroy plants, they immobilize them, denying the player grid space on the lawn. If you have a lawn full of plants, a cluster of Octos suddenly appearing can turn your tactical situation upside down in a matter of seconds. Unattended Octos render whole rows unusable. As a player I dread hearing that whoosh-whoosh-woosh as a herd of Octos pitches octopuses all over my plants.

    Wearing the player hat, I try to keep empty spaces in the back row and quickly stick buffer plants up front to catch the octopuses while I ready a Plant Food solution to the Octos' existence. And as a designer, what's the counter to that? Heh heh heh... more Octos. I'll get those brains yet, tasty player! Count on it! They'll go great in a salad with some pine nuts!

    submitted by /u/Haemophilus_EA
    [link] [comments]

    Teeyer List but it's based on Instants

    Posted: 04 Feb 2021 04:52 AM PST

    Thank you EA,very cool

    Posted: 04 Feb 2021 04:45 AM PST

    So yeah, I decided to experiment with this zombot and I found this out by letting the game run for like two minutes. In my opinion this is the only way to make this battle actually challenging.

    Posted: 03 Feb 2021 05:40 PM PST

    This layout works for the 3 chilli zomboss fight (with hazel tournament). Zomboss dies 7 times in approx 1.5 mins and getting 5 gems / fight.

    Posted: 04 Feb 2021 03:11 AM PST

    Which zombie do you hate the most?

    Posted: 04 Feb 2021 03:55 AM PST

    I've never wanted to curb stomp something more than the MC Zom-B

    submitted by /u/PyrrhicVictory7
    [link] [comments]

    Sun Meta opinion

    Posted: 04 Feb 2021 05:47 AM PST

    Which PVZ sun Meta you like the most?

    View Poll

    submitted by /u/KEVINNGW808
    [link] [comments]

    Side-stepping the dreaded Penny's Pursuit level auto-completiong bug

    Posted: 03 Feb 2021 12:17 PM PST

    The Bug

    If you are playing the game on two or more devices, linked via an e-mail address submitted to PopCap's servers, you are very likely experiencing this annoyance - you start playing Penny's Pursuit on one device, then play on another, and suddenly all the levels are marked as already completed on all difficulties, despite that you haven't played them yet, making you miss the first-clear rewards.

    Notes

    1. I had prepared a long-winded rant describing what the bug is, why it happens, and how PopCap's game data synchronization code is a bunch of ugly hacks that doesn't really work (and results in you losing seeds, although you most likely haven't noticed it) but decided against posting it and post just the solution instead. To begin with, most people here want to know how to solve the problem and aren't interested in my opinion of PopCap's code. Furthermore, knowing the flaws in it can potentially be abused for getting assets the player isn't supposed to get, so its place is not here.

    2. The bug happens when you play the game on two (or more) devices that are linked via an e-mail address submitted to PopCap's servers. If you're playing the game only on a single device, you will not encounter this bug and can safely disregard this post.

    3. My solution applies only before you have started playing the new Penny's Pursuit event and when the bug hasn't happened yet. If it has already happened, there is nothing you can do except wait for the next event and use my solution then.

    4. The solution below is for 2 devices but it can easily be generalized for N linked devices.

    The Solution

    1. Make sure the game isn't running on any of your devices. Force-close it, if necessary.

    2. Wait for the new Penny's Pursuit level to start. Do not open the game before this happens. (These events start at a fixed astronomical time, so all you need is a watch - you don't need to run the game and check whether the event has started.)

    3. Start the game on the 1st device.

    4. Enter Penny's Pursuit. All levels will be uncompleted and the first level will be unlocked. Do not play any levels yet! This is important.

    5. Start the game on the 2nd device.

    6. Enter Penny's Pursuit. All levels will be uncompleted and the first level will be unlocked. Do not play any levels yet!

    7. Exit Penny's Pursuit on the 1st device and force-sync the device (there is a button for this on the dialog that appears when tapping the cloud icon on the profile selection screen).

    8. Exit Penny's Pursuit on the 2nd device and force-sync the device.

    9. Force-sync the 1st device again.

    That's it. After doing the above steps all levels are marked as uncompleted and the first level is unlocked. You can now play the game on either device and when the devices sync, your progress will be carried to all the linked devices.

    You will have to repeat this procedure for each new event.

    For course, the proper solution is for PopCap to re-design their data synchronization algorithm - but don't hold you breadth hoping for this to happen any time soon.

    submitted by /u/Euphoric-Seaweed
    [link] [comments]

    How do you complete wild west day 22

    Posted: 04 Feb 2021 05:16 AM PST

    Can someone give me a guide on how to complete it I always to to the chickens near the end

    submitted by /u/__-Nuclear-__
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