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    Thursday, August 6, 2020

    Plants vs Zombies Wall nut 4 LIFE

    Plants vs Zombies Wall nut 4 LIFE


    Wall nut 4 LIFE

    Posted: 05 Aug 2020 11:47 PM PDT

    Pvz2 players after trying eclise:

    Posted: 05 Aug 2020 06:22 PM PDT

    It’s just how I feel about Modern Day...

    Posted: 05 Aug 2020 01:52 PM PDT

    me and the boys about to go to the PVZ house

    Posted: 05 Aug 2020 03:15 PM PDT

    No birthday for you

    Posted: 05 Aug 2020 06:06 AM PDT

    ALL MY DATA JUST JOT F***ING ERASED WHAT THE S**T

    Posted: 06 Aug 2020 12:41 AM PDT

    The law of equivalent exchange

    Posted: 05 Aug 2020 08:44 AM PDT

    Jeez can’t believe I got zombie rolled

    Posted: 05 Aug 2020 11:50 AM PDT

    Haha pvz reference go brrrr

    Posted: 05 Aug 2020 04:00 PM PDT

    "Didn't you know how to knock??? NOT NOW when I'm showering!"

    Posted: 05 Aug 2020 09:57 AM PDT

    C'mon PopCap, how hard is to put to Newspaper Zombie's Animation an bucket and cone there if you have those armors in his sprite sheet, do you know how many visible good combination i could get from this?

    Posted: 05 Aug 2020 11:44 AM PDT

    Can someone explain me what this Area column mean? Thanks!

    Posted: 05 Aug 2020 08:41 PM PDT

    Sea-shroom in Pvz 2 sprite edit + Almanac entry & seed packet

    Posted: 05 Aug 2020 10:02 AM PDT

    [Chapter 2]:Pvz 2 Remakes Start up,Menu,And UI

    Posted: 05 Aug 2020 06:53 PM PDT

    [Chapter 2]:Pvz 2 Remakes Start up,Menu,And UI

    Quick side note:Chapter 1 Went well and I had more support over this project that I wish to turn reality but to some people who will be concerned if this managed to turn reality somehow ( Which I hope one day it is one of my dreams) ofcourse this wont be on steam and cost around 20-30$ since its not a good idea to profit off of an owned copyright

    But will be downloadable tho and it will still stay as a pc port

    I am open for anyone who wants to turn this into reality,Tho there will be some hurdles,I will try my best to maintain focus and energy into this

    So lets get right into Pvz 2's UI and start up

    When I first opened up pvz 2 on my ipad at the time I downloaded this I felt like a small kind of excitement (Still tho I was excited) but it didn't feel like you are getting into something like you got a new game you just brought from nintendo or any big company like sega

    But it when you open up pvz 2 everytime you kinda start to feel like its kinda bland and its just the pvz 2 main theme with popcap logo and EA logo on a put pot

    It would've been cool to see an animation of the popcap in grass or dirt with plants growing on it

    And the EA logo with a bucket head zombie biting into it

    The loading screen after the intro would have a marigold spinning with this as the background

    It will be like this but it will have roman zombies,New age zombies (And other zombies discussed in later chapters) along with the world platforms and planets (Seen in the original pvz 2 menu) Clocks,And portals and ofcourse the plants vs zombies 2 logo

    It would also have hints and tips helping you out in situations At the bottom with white text for example

    Tip:Did you know rotobaga can fly over waters in big wave beach,And pirate seas?

    It would play the original pvz 2 main theme but remixed to be more pumped up and in a exciting happy mood

    As for the main menu the exciting part it would look like this

    (Dont worry it wont be in 3D) nor look ugly the menu would look more similar to the original pvz 2 with streets and the players neighborhood (Picture as more of the original pvz main menu with the grave stone but street signs and more open)

    The main menu music would be a fusion of pvz and pvz 2's theme (I was seriously impressed by laura's work with pvz and I loved the original pvz's main menu and it would be amazing to here a remix of it with pvz 2)

    It would also have some details like plants and zombies falling from one portal to another or a super fan imp walking around or even a rolling wall nut if you are lucky enough

    Anyways the menu would include Adventure with a peashooter being planted,Online with a zombie and peashooter angry at each other (No its not like arena z were you fight but you will fight actual players but that will be explained more later its a surprise)

    Minigames with a wallnut rolling

    Zen garden with a sunflower being planted

    Achievements with a chomper admiring the trophy

    Options with potato mine with a wrench

    And finally the Leave wich is a gravestone with a rubber duckie on it

    Thats it for now Sorry if this was a bit long than usual I had to write out alot of stuff into it

    And I had to try my best and explain how the menu would look like I hope you all enjoy this and again stay tuned for more bye :D!

    submitted by /u/DangerRacoon
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    Ranking the World Pinatas and Prioritizing the Pinata Trackers

    Posted: 05 Aug 2020 03:17 PM PDT

    Ranking the World Pinatas and Prioritizing the Pinata Trackers

    An attempt to organize the pinatas based on each world's plants' effectiveness, and how flexible it is in mint strategies. Includes top 3 plants for each world pinata and a small description. NOTE: This list takes in consideration of high level plant abilities (eg: level 5 stallia) and their performance in Penny's Pursuit (PP) and Arena. Any gemium/seedium/premium bonus seed packet plants obtainable in world pinatas are not mentioned.

    #11 Neon Mixtape Tour

    -Notable Useful plants: Intensive Carrot

    Don't bother with this world's plants. None of the plants here are even borderline useful in PP and Arena. Features too many situational plants that require specific and niche strategies that can be easily overwhelmed by high-level zombies. Intensive Carrot is the only notable plant worth investing in this world, but still, it is not worth spending your resources on this particular plant.

    #10 Lost City

    -Notable useful plants: Stallia

    Stallia is quite good starting at level 5 when using it in tandem with blover. Otherwise this world is not very useful, with the rest of the world's plants very outclassed. Worth grinding for stallia if you have a high level blover.

    # 9 Big Wave Beach

    -Notable useful plants: Bowling Bulb

    Only reason why this is higher than the previous worlds is because of the extreme utility of bowling bulb. Other plants are very niche and cannot be used in PP or Arena. Recommend grinding for this world if your bowling bulb is not at least level 3.

    # 8 Dark Ages

    -Notable useful plants: Magnet-shroom, Sun-shroom

    First world on this list to feature multiple useful plants. With the exception of sun-shroom, the plants in this world are largely outclassed and very inept in dealing with high level zombies. Sun-shroom is useful only in boosterama Arenas and also a decent option in dark ages PP levels. Magnet-shroom has a useful niche in some Arenas to gain points by removing metal headgears, but usually it can be replaced with other high dps plants/ better disruption plants.

    # 7 Ancient Egypt

    -Notable useful plants: Grave-buster, Bloomerang

    Grave-buster is quintessential in the recent PP levels as well as some tough gravestone Arena formats. Higher level grave-buster includes the ability to become a potato mine when it finishes busting a grave. Meanwhile, Bloomerang is a very decent option in spear-mint strategies.

    #6 Wild West

    -Notable useful plants: Lightning Reed, Melon-pult, Winter melon

    Half of this world's plants are extremely bad, and half of them are quite good. This is a world for mint based strategies. Lightning reed is a powerhouse, free to play fila-mint plant, and just gets better as the levels increase. Winter-melons are one of the very few free to play winter mint plants that actually does pretty well by itself in lower league arenas. Melon pult is a decent option in the rarely seen arma-mint strategies.

    #5 Pirate Seas

    -Notable useful plants: Spikeweed, Spikerock, Snap-dragon

    The spikeweed-type plants are featured in this world, and they are quite good in some Arenas as a second damage type plant. Also very good with the popular spear-mint. Snap-dragon is very niche but may find its way in some lower Arena and PP levels.

    #4 Frostbite Caves

    -Notable useful plants: Chard Guard, Hot Potato, Stunion

    Listed plants are way better once they are leveled up to at least level 5. Chard Guard is your best friend if you have a high level blover, and its cost decrease and ability to bounce more zombies back is just the icing you need. Stunion at level 5 can give the poison effect as well as stun zombies, and you may find him useful in some PP levels. Hot Potato at level 5 can melt octopi from Octo Zombies, but it still can be neglected in some tighter seed slot restriction PP levels.

    #3 Modern Day

    -Notable useful plants: Moonflower, Dusklobber

    Only two plants are listed, but these two prove to be a dastardly duo in Arenas, both high and lower leagues. Moonflower, is also the best sun producer (in terms of cost to sun production efficiency) currently available, and its used in both PP and Arena levels. Dusklobber is like a melon-pult for half the cost, and is only used in tandem with Moonflower.

    #2 Jurassic Marsh

    -Notable useful plants: Primal Potato Mine, Primal Peashooter, Primal Sunflower

    Primal Potato Mine is probably the most power-creeping plant in the game. It deals the most damage out of all the free to play instant-kills and has a really short arming time. Best non-mint plant to score points early in Arenas, and a good assist plant in any PP level. Primal Peashooter is a phenomenal stalling plant quite useful in survive-type PP levels and provides easy kills in tandem with blover. Primal Sun-flower is like the middle ground between sun-shroom and moonflower, she is not quite as good as either but her fast recharge and mediocre sun production is worth noting.

    #1 Far Future

    -Notable useful plants: Everything except E.M Peach

    Yes, I just broke my own rule of only listing the top 3 plants, but this goes to show how insane far future plants are. Laser Bean is a very good choice as support in spear-mint strategies for Arenas. Citron and Magnifying Grass can be useful in fila-mint strategies. Infi-nut is useful in its plant-food ability as well as a stalling tool in many PP levels. Tile Turnip makes high damage plants deal even more damage with only a cost of a plant food. You can also spam more power tiles as it levels up. Finally, the god plant in PvZ 2: Blover. Cheapest instant kill (Reinforce-mint + Blover) in the game and gets more spammier the higher level it is. In fact, it's the core of most Arena and PP strategies these days. Just look at this current tournament for example.

    Discussion is welcomed below. Hope this article helps any PvZ 2 free to play newcomers who are indecisive in which world pinata to buy.

    submitted by /u/divineGodhimself
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    New plant idea: Hedge!

    Posted: 06 Aug 2020 03:15 AM PDT

    The Hedge would be a Defensive plant. Similar in size to Tall-Nut and would be a seemingly non-sentient Hedge Block. However, in the darkness between the leaves you can occasionally see something shuffle and poke its eyes out.

    It would cost 125 Sun, have a recharge time of 15 seconds, and a variable Toughness. Starting at a base of 2500 DPS. It can block low-flying zombies like a Tall-Nut, however cannot be placed inside or ontop of other plants in most circumstances. Vines, Pumpkins, and Lily Pads are not compatible with Hedge. This is because of Hedges main gimmick. It connects to other Hedges in it's vertical lane so long as they are in a tile directly next to it. As it connects to more and more hedges it grows in toughness. The maximum health it gains is added instantly but it can lose that max health if an adjacent Hedge is directly destroyed without calculating health, such as shovelling or squashing. Adjacent hedges disrupted will not all die if their maximum health lost would be more then the hedges entire collective health, leaving it at 1 health. Wall-Nut First Aid will heal the health of the entire Hedge row for the cost of one Hedge. If the Hedge is defeated by normal means, all adjacent ones are treated as the same plant and the entire rows defense is destroyed essentially.

    Max Health Values:

    1 Hedge = 2500 DPS

    2 Hedges = 3500 DPS

    3 Hedges = 5000 DPS

    4 Hedges = 7500 DPS

    5 Hedges = 10000 DPS

    Plant Food Effect: If there is only 1 Hedge in the vertical lane, it instantly grows as many Hedges as there are open spots in the row and adjusts Hedges health accordingly. If 4 hedges are grown as a result, nothing else happens. If only 3 Hedges are grown, the Hedge row is given Thorns for 16.67% of its current max health. Once it loses that percentage, the Thorns disappear. Thorns do not give Armor to the Hedge row. If the Hedge is healed after the plant food is used, the Thorns will still only last for what the Hedges old health calculation was. If 2 hedges are grown, the row is given 33.34% worth of Thorns. If 1 other Hedge is grown, it will have thorns for 50% of the Hedges maximum health. If it is used on a full row of Hedges, the Hedges health is fully restored to 10,000 and for 75,0000 hits [75%] it will have Thorns.

    Thorns attack exactly the same way Endurians do, and deal 20 damage a hit.

    Strategy: It can be used as a sidegrade to Tall-nut but it can be daunting to set up a competent defense due to how weak it starts. However it recharges 5 seconds faster then the tall-nut. It cannot surpass tall-nut in toughness without a full row, but it's plant food allows you to set up an entire defense for 125 sun if you so desire, and restoring a defensive line with Wall-nut Aid for 125 sun is pretty impressive. Its weaknesses are pretty apparent however. It's plantfood outside of initially setting up a row is not as extremely powerful, only granting endurian and a quick heal with no extra armor. A plant-fooded Tall-Nut would outlast the Hedge wall but if you can keep your Hedges healed consistently it'll be okay. Another problem to point out is its weakness to certain zombies. If a Wizard Zombie or Octo-Zombie disrupts the Hedge it weakens the whole-row until the obstruction is removed and the Hedges can re-connect. Using it in levels where Gargantuars, Octo-Zombies, Wizard Zombies or flattening-capable zombies are common could easily get you overrun when your defenses become as weak as Infi-Nuts/glorified Endurians.

    Balancing Thoughts? I know this was a lot to read but can people tell me if they think its too good or not strong enough and what to do? I worry it could be OP because of its plant-food creating 4 hedges saving 500 sun and 60 seconds of recharge. Do you guys think it should instead fill in adjacent gaps, which would just create a hedge on either vertical side, and then apply thorns? If that is changed, then thorns would have to be more standardized probably rather then the confusing percentages. But I wanted there to be consistent reasons to use plant food even on a full hedge or a mostly full hedge. Please post your ideas below!

    submitted by /u/GrandmasterSluggy
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    Penny's Pursuit level auto-complete bug is back!

    Posted: 05 Aug 2020 02:27 PM PDT

    Boosted arena test

    Posted: 05 Aug 2020 03:19 PM PDT

    Endless in lost city is EZZ

    Posted: 05 Aug 2020 02:26 PM PDT

    Penny's Pursuit Information Thread: Ciao Time

    Posted: 05 Aug 2020 11:46 AM PDT

    Welcome back to another Penny's Pursuit Information Thread. This is to catalog the levels and their objectives. The difficulties are separated with "/" and it is assumed that all levels have Imps, regular zombies, Conehead zombies, Buckethead zombies, Brickhead zombies and their equivalents (If not, it will be mentioned). This will be updated as I defeat more levels.

    Featured Plants: Dazey Chain

    Available Perks: Jalapeno Popper, Quick Delivery, Anti-Gravity, Penny Shield, Stall Zombies, Sun Bank, Boss Buster

    [Level 1]

    Area: Penny's Pursuit Stage

    Sun Amount: This is a conveyor belt level, so there is no sun.

    Plants: Laser Bean (7), Ghost Pepper (4), Lightning Reed (6), Shrinking Violet (1). Note that these numbers are estimates.

    Zombies: Jetpack Zombie, Pirate Captain Zombie, Wizard Zombie, Swashbuckler Zombie (come in on the 2nd wave).

    Lawn Features: There are graves on columns 3, 5, 7, and 9.

    Main Objective: Build up a defense and survive for 3 waves

    Optional Objective: Protect 2 Fume-shrooms, which are on C4R2 and C4R4 / Protect a Fume-shrooms, which is on C4R2 and a Electric Blueberry, which is on C4R4 & Don't let the zombies step on the flower line, which is between columns 2 and 3 / ??

    Prize: 600 Coins / 5 Seed Packets / 4 Gems

    [Level 2]

    Area: Dark Ages

    Sun Amount: 1600 / 1550 / 1500

    Plants: All plants are able to be selected except for world specific plants

    Zombies: All-Star Zombie, Newspaper Zombie, Pianist Zombie in hamster wheel.

    Lawn Features: There are 5 Chompers on column 6.

    Main Objective: Build up a defense and survive for 2 minutes.

    Optional Objective: Don't let the zombies step on the flower line, which is between columns 3 and 4 / Don't let the zombies step on the flower line, which is between columns 4 and 5 & Defeat 25 zombies in 25 seconds / ??

    Prize: 800 Coins / 4 Gems / 10 Seed Packets

    [Level 3]

    Area: Modern Day

    Sun Amount: This is a conveyor belt level, so there is no sun.

    Plants: Parsnip (20), Wall-nut (2), Threepeater (8). Note that these are estimates.

    Zombies: Chicken Wrangler Zombie, Shield Zombie (come via a sandstorm in the first and second wave)

    Lawn Features: None

    Main Objective: Build up a defense and survive for 3 waves.

    Optional Objective: Protect a Kernel-pult, which is on C1R3 / Protect a Kernel-pult, which is on C1R3 & Butter 100 zombies / ???

    Prize: 1000 Coins / 5 Seed Packets / 4 Gems

    [Level 4]

    Area: Dark Ages

    Sun Amount: 1450 / 1250 / 1000

    Plants: All plants can be selected, except for world specific plants.

    Zombies: Imp Cannon, Jurassic Rockpuncher, Chicken Wrangler Zombie, Sloth Gargantaur, Wizard Zombie

    Lawn Features: None

    Main Objective: Set up a defense and survive for 3 minutes

    Optional Objective: Get 7,500,000 points / ?? / ??

    Prize: 1200 Coins / 4 Gems / 15 Seed Packets

    [Level 5]

    Area: Modern Day

    Sun Amount: This is a conveyor belt level, so there is no sun.

    Plants: Bonk Choy (7), Homing Thistle (12), Stallia (2), Coconut Cannon (3),

    Zombies: Prospector Zombie, Gladiator Gargantaur, Snorkel Zombie

    Lawn Features: None

    Main Objective: Build up a defense and survive for 4 waves.

    Optional Objective: Don't let the zombies step on the flower line, which is between columns 2 and 3 / Don't let the zombies step on the flower line, which is between columns 3 and 4 & Stall 100 zombies / ??

    Prize: 1400 Coins / 10 Seed Packets / 4 Gems

    [Zomboss Level]

    Area: Penny's Pursuit Stage

    Sun Amount: 1800 / 1600 / 1350

    Plants: Dazey Chain is pre-picked. Otherwise, all plants are able to be selected, except for world specific plants

    Zombies: Dr. Zomboss uses the Tommorrow-tron. This mean zombies from Far Future will appear here. Other than that, Healer Zombies, Roman Shield Zombies, Gladiator Gargantaur, and Ra Zombies make an appearance.

    Lawn Features: Mold covers columns 7, 8, and 9. There are triangle power tiles on C1R2, C1R4, C3R3, C4R1, and C4R5. Power tiles will switch from this set up to square power tiles, all on column 5. On column 6, 4 graves with sun and 1 grave with plant food will continuously spawn.

    Main Objective: Deplete Dr. Zomboss of 7 / 9 / 11 health bars in 3 minutes.

    submitted by /u/Yang_Wright
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    What's the best pvz2 version?

    Posted: 05 Aug 2020 05:30 PM PDT

    I heard there was an old pvz2 version which had no leveling and Battlez (oops it's arena now), how can I get it? Is that the best pvz2 version or there is another? I wanna try atleast a good pvz2 version and I'll check Eclise later. Fuck modern day levels

    submitted by /u/trullyrose
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    That level was pain

    Posted: 05 Aug 2020 02:18 AM PDT

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