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    Thursday, April 2, 2020

    Plants vs Zombies Blinking walnut is cutest plant

    Plants vs Zombies Blinking walnut is cutest plant


    Blinking walnut is cutest plant

    Posted: 01 Apr 2020 12:46 PM PDT

    The seedling in my zen garden watching me sell it's full-grown form

    Posted: 01 Apr 2020 10:17 PM PDT

    Why does it take us to the plant picking menu if we can’t pick any plants

    Posted: 01 Apr 2020 02:58 PM PDT

    so I can't press "Retry" for my connection to get my rewards????

    Posted: 02 Apr 2020 01:10 AM PDT

    Made for a PvZ cake!

    Posted: 01 Apr 2020 03:59 PM PDT

    Please forgive me for this

    Posted: 01 Apr 2020 03:14 PM PDT

    A friend wanted me to post this

    Posted: 01 Apr 2020 02:08 PM PDT

    Cheater in PvZ3

    Posted: 02 Apr 2020 02:44 AM PDT

    It's getting frustating when the arena keep matching me up with cheater which make the game way less fun. The cheat is mainly a mod apk which allow player to plant without cooldown and sun cost from what I gathered in my PvZ3 Club. They are openly admitting of using mod. The cheater in arena is easily noticeable. Their plants are roughly level 7/8, using Bambo Shoot, explosives plants and other high cost high damage plants and somehow always get full symetry bonus along with high time bonus which literally impossible from how high the sun cost is and how long their cooldown are.

    I heard from other high ranking player in the club that at the top rank, everyone is playing with mod. They usually ended up with over 3k throphy and constantly whining about getting 5 trophy after a win.

    I think its should be easy to filter those records from arena result simply by calculating sun production, plant cooldown and plant cost to get a possible result. You can even add report cheater function at the end of an arena match to get community feedback.

    Maybe put them in a separate arena so normal player wont have to interact with them. Let them fight among themselves.

    submitted by /u/jebolbocor
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    Where are the Enlightenment seed packets?

    Posted: 01 Apr 2020 12:32 PM PDT

    It's the enlighten-mint a good plant?

    Posted: 02 Apr 2020 12:50 AM PDT

    Thanks for existing, ECLISE, but I feel safer with vanilla PVZ 2.

    Posted: 01 Apr 2020 09:54 PM PDT

    PvZ 2: Project ECLISE

    Posted: 02 Apr 2020 04:14 AM PDT

    Is anyone here playing ECLISE 1.6? How did you finish 8-4 in Jurassic Marsh?

    submitted by /u/shanjava11
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    Can someone tell me the mechanics of the blover and dandelion interaction?

    Posted: 01 Apr 2020 04:56 PM PDT

    Does the blover blow the seeds of random dandelions?

    submitted by /u/maikal_nait
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    I'm a big Plants Vs Zombies Fan! so I decided to draw my Vampire Flower from Garden Warfare 2 as a Sunflower Queen, And I'm gonna make her a new Oc of mine!

    Posted: 02 Apr 2020 12:27 AM PDT

    Dose every mint come each month if when dose the Bombard-mint come bc it’s my most wanted plant

    Posted: 01 Apr 2020 05:36 PM PDT

    Shop

    Posted: 01 Apr 2020 10:11 PM PDT

    Should I save for iZombie or Vasebreaker, or buy a minigame pack? If so, which one?

    submitted by /u/MrCheez66
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    c*um word ����

    Posted: 01 Apr 2020 01:54 PM PDT

    He will be back when you least expect him. Read comments if you’re intrested.

    Posted: 01 Apr 2020 09:17 PM PDT

    [PvZ3 Idea] Area - Flower Ruins

    Posted: 01 Apr 2020 09:13 PM PDT

    Flower Ruins

    Select the areas you would like to have Breakout Battles on!

    (Level 1 - Remove 1 or less Areas, Level 2 - Remove 2 or less Areas, Level 3 - Remove 3 or less Areas)

    Ruins Trick: Mossy Mayhem!

    Moss covers the lawn temporarily, slowing all zombies down. During the Trick no new plants can be placed.

    Special Zombies

    ~~~ Archaeologist Zombie (Ruins Zombie) Threat: Obstacle, Swarm Summons remains of Skeleton Zombies. Antique!

    Neo Archaeologist (Ruins Zombie) Threat: Obstacle Looks like an Archaeologist Zombie, but has a slower summon speed. Summons Fossil Dino remains. Absurd!

    (Fossil Dino (Museum Zombie) Threat: Obstacle Giant skeletal structure that reforms after death. Ancient!)

    Stone Imp (Ruins Zombie) Threat: Obstacle Crawls along the ground very slowly, turning into a gravestone on defeat. Sedimentary!

    Cursed Gargolith (Ruins Zombie) Threat: Obstacle Throws Stone Imp when damaged, splits into Stone Imps when defeated. Archaen! ~~~

    submitted by /u/spookblook
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    My 1.4m Battlez strategy for this week. I am in Jade league.

    Posted: 01 Apr 2020 08:46 PM PDT

    Bruh.

    Posted: 01 Apr 2020 08:17 AM PDT

    [PvZ3 Idea] Area - Temple of Bloom

    Posted: 01 Apr 2020 04:37 PM PDT

    Temple of Bloom

    Increases rewards from battles!

    (Level 1 - 10% increase, Level 2 -15% increase, Level 3 - 20% increase)

    Temple Trick: Lost Expedition!

    Summons an assortment of Temple Zombies within the fifth tile and the eigth tile from the Player's House.

    Special Zombies

    ~~~ Explorer Zombie (Temple Zombie) Threat: - Carries a torchlight which burns plants to a crackly crisp. Illuminating!

    Jungle Bandit (Temple Zombie) Threat: - Swings into the battlefield, then attacks any plant blocking him with a blade. Tar-zom!

    Turquoise Skull Zombie (Temple Zombie) Threat: Ranged Steals sun, then fires a laser beam at your plants. Doesn't return the sun when killed. Inquisitive!

    Zombie Caravan (Temple Zombie) Threat: Swarm, Obstacle, Ranged Is carried onto the lawn and dropped after a while, summoning Explorer Zombies passively. When the caravan is destroyed, it sets a 3x3 area on fire, killing any plant and rendering the tiles unusable for a while. Plain-and-strange! ~~~

    submitted by /u/spookblook
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    Penny's Pursuit Levels

    Posted: 01 Apr 2020 04:15 PM PDT

    So, I'm kind of borrowing u/DJ_Tile_Turnip's idea here, but I wanted to make a post that just outlines the objectives. This will be updated as I play through more levels. Different difficulties are separated by "/". Unsure elements will be marked with "?". All the stages have regular zombies, conehead zombies, buckethead zombies, Brickhead Zombies and what is listed in the "Zombies" section

    [Level 1]

    Area: Dark Ages

    Sun Amount: You start out with 3700 / 3500 / 3250 sun. Sun also falls from the sky.

    Plants: All plants are able to be selected except for world specific plants (Lily Pad, Tangle Kelp, Thyme Warp, Hot Potato, Gold Leaf) / ??? / Fire Peashooter is pre-picked

    Zombies: There are Troglobites pushing ice blocks with Yeti Imps and Jesters in hamster balls. Later in the level, time portals open up (around the 4-5 columns with Surfer Zombies and Octo Zombies)

    Lawn Features: None

    Main Objective: Set up a defense and survive for 3 minutes

    Optional Objectives: Get 1,000,000 points / ??? / Get 6,000,000 points and defend a sunflower R3C4

    [Level 2]

    Area: Dark Ages

    Sun Amount: You start with 175 / ??? / ??? sun. Sun also falls from the sky.

    Plants: All plants are able to be selected except for world specific plants (Lily Pad, Tangle Kelp, Thyme Warp, Hot Potato, Gold Leaf)

    Zombies: There are Jester Zombies, Magician Zombies, Zombie King. There are Gargantuars in the last wave

    Lawn Features: There are graves that contain sun in them

    Main Objective: Build up a defense and survive through 2 waves

    Optional Objective: Protect 3 Magnet-Shrooms R1C6, R3C6, R5C6 / ??? / ???

    [Level 3]

    Area: Modern Day

    Sun Amount: You start with 1900 / ??? / ??? sun.

    Plants: All sun producing plants are banned along with Iceberg Lettuce, Melon-pult, Blover, Puff-shroom, Sun Bean, Stallia, all the mints, Shine Vine and plants that are world specific (Lily Pad, Tangle Kelp, Thyme Warp, Hot Potato, Gold Leaf)

    Zombies: Explorer Zombie

    Lawn Features: ???

    Main Objective: Set up a defense and survive through 5 waves

    Optional Objective: Chill 100 / ??? / ??? zombies

    [Level 4]

    Area: Frostbite Caves

    Sun Amount: You start with 175 / 125 / 75 sun. Sun also falls from the sky.

    Plants: Sunflower, Wall-nut, Fire Peashooter, Rotobaga, Stunion are pre-picked. For the remaining 2, all plants are able to be selected except for world specific plants not part of Frostbite Caves (Lily Pad, Tangle Kelp, Thyme Warp, Gold Leaf)

    Zombies: Troglobites, Dodo Rider Zombie

    Lawn Features: There are Sunflowers R1C1 and R5C1. There are Frozen Zombies R1C7 and R5C8. There are Ice Flows (up) R5C3, R3C4, R4C6, R2C7

    Main Objective: Build a defense and survive

    Optional Objective: Defeat 1 Yeti / ??? / ???

    [Level 5]

    Area: Penny's Pursuit Stage

    Sun Amount: You start with 175 / 125 / 75 sun. Sun also falls from the sky.

    Plants: All plants are able to be selected except for world specific plants

    Zombies: Pharaoh Zombie, Imp Cannon, Roman Shield Zombie, Zcorpion Zombie, Prospector Zombie

    Lawn Features: None

    Main Objectives: Survive for 2 waves

    Optional Objectives: Get 200,000 points / ??? / ???

    [Zomboss Level]

    Area: Penny's Pursuit Stage

    Sun Amount: You start with 2075 sun to start with more sun falling from the sky

    Plants: All plants are able to be selected except for world specific plants

    Zombies: Zombot Sphinx-inator (meaning all zombies from Ancient Egypt), Zcorpion Zombie, Roman Shield Zombie

    Lawn Features: There is 3 columns of mold on the most right-hand columns

    Main Objective: Set up a defense and deplete Zomboss of 4 / 5 / ??? health bars in 3 minutes

    submitted by /u/Yang_Wright
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